New Prince Of Persia Game Has A Wild NPC Oopsie

Prince of Persia: The Lost Crown's protagonist Sargon stares directly into the camera.
Prince of Persia: The Lost Crown's protagonist Sargon stares directly into the camera.

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Reviews for Prince of Persia: The Lost Crown are popping up ahead of the game’s official launch on January 18. With 14 hours under my belt, I can tell you that it’s great, as evidenced by the myriad positive scores on aggregators Metacritic and OpenCritic. But during previews something puzzling was uncovered: One of the 2.5D side-scrolling Metroidvania’s NPCs was voiced by a text-to-speech program, a feature Ubisoft said was implemented as a placeholder and will get swapped out in an upcoming update in either late January or early February, according to IGN.

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Pre-order Prince of Persia: The Lost Crown: Amazon | Best Buy

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I’ve had the game for almost a week now and can confirm that in the review guide sent to me, The Lost Crown has a day-one patch that’ll balance some boss fights and enemy encounters, polish the user interface, update some audio mixes, and more. Ubisoft told the gaming publication that those eight lines will get replaced with a real human voiceover in an update currently planned for either late January or early February.

Kotaku reached out to Ubisoft for further clarification.

Read More: Prince Of Persia: The Lost Crown Fixes The Worst Thing About Metroidvanias

Placeholder voices aside, Prince of Persia: The Lost Crown is an excellent Metroidvania, one that presents the single greatest innovation the genre has seen in quite some time. I’m having a blast with the game, so be on the lookout for my review next week.


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