Unity promises changes to controversial runtime fee policy soon, but isn't scrapping it yet

 Unity Logo.
Unity Logo.

Unity has responded to outcry from developers around the world at the company's proposed new fee for installations.

Yesterday on Sunday, September 18, Unity issued the tweet below, apologizing for the "confusion and angst" that the proposed new fee has caused among developers. "We are listening," the company added, as well as revealing that it was talking to both its own employees, its customers, and its development partners about steps to take going forward.

"We will share an update in a couple of days," the tweet from Unity concludes, along with "thank you for your honest and critical feedback." The statement from Unity doesn't, however, state what action the company will be taking going forward after consulting the various parties, and also stops short of outlining how the much-maligned fee will be changing going forward, if it'll be changing at all.

You probably won't be surprised to learn developers are still petitioning Unity to outright cancel the planned fee. "We don’t need changes in the policy, we need that to be rolled back," writes indie developer OgrePixel in response. "Respect the TOS of the older versions. The trust in your company is broken, 'changes to the policy' will not make a difference."

"No confusion on anyone’s part. Turn it back," writes Chandana Ekanayake, director of the upcoming Thirsty Suitors, in response. "Nothing short of a full reversal on this policy is going to help. Even then you have forever tarnished the trust and respect you spent years developing," chimes in streamer DansGaming.

Game developers, both big and small, revolted last week after Unity's announcement. Unity planned to charge developers for every time their game was installed, a charge that some developers said would outright bankrupt them. Unity later clarified the charge, revealing that developers would only be charged once per installation of their game per customer, but this didn't stop developers from criticizing Unity's policy.

Developers and studios still have a lot of questions for Unity, like how it's going to charge Microsoft and Sony installation fees for Unity games that are installed through the Xbox Game Pass and PlayStation Plus subscription services. Unity claimed last week that it would be able to charge both parties for installations via the services, to which developers were incredibly skeptical, to say the least.

Keep an eye on all the best upcoming indie games to see how our favorite small-time bangers are faring.