Roblox unveils new parental controls, limits messaging for users under 13
Video game maker Roblox has announced new parental tools aimed at protecting its young user base, including removing the ability for those under the age of 13 to message others outside games on its platform.
However, users younger than 13 can still directly message others in-game with parental consent.
The gaming platform, which reported around 89 million users last quarter, said Monday it will allow parents and caregivers to remotely manage their child's Roblox account, view friend lists, set spending controls and manage screen time.
"These changes were developed and implemented after multiple rounds of internal research, including interviews, usability studies, and international surveys with parents and kids, and consultation with experts from child safety and media literacy organizations," the company stated in the reveal of the new tools.
The updates are being welcomed by many parents and experts — but some also say these changes are long overdue.
Experts have warned before that Roblox is uniquely vulnerable to adults with criminal intentions messaging children, and several claims of child abuse have been tracked to the platform in recent years.
A man photographs a Roblox banner displayed on the front facade of the New York Stock Exchange in New York on March 10, 2021. (Brendan McDermid/Reuters)
In August, Turkey blocked access to Roblox following a court order, as prosecutors investigated concerns about user-generated content potentially leading to abuse.
A 2022 lawsuit filed in San Francisco claimed that Roblox facilitated the sexual and financial exploitation of a California girl by adult men, who allegedly encouraged her to drink, abuse prescription drugs and share sexually explicit photos.
Matthew Johnson, director of education for MediaSmarts, said that "a lot of these features are ones that are standard in other experiences aimed at younger kids," and that it begs the question of why it took so long.
Ultimately, it's "a great example of how pressure from consumers" can spark change, he told CBC News. "If enough parents, if enough people speak out, these platforms, as big as they are, will change how they do business."
A spokesperson confirmed to CBC News that the parental tools announced Monday will all be available in Canada.
Inside the new parental controls
Prior to Monday's update, parental controls were managed through the child's account. Now, the company says, parents can link their account to their child's and use remote management to adjust parental controls and view their child's activity on the platform even if they're physically apart, something Johnson called a "game changer."
Parents will have to verify their account with an ID or a credit card before being allowed to link it to their child's. They will be able to see their child's average screen time and set daily screen time limits.
The company said it has also introduced a built-in setting that will let users under the age of 13 access public broadcast messages only through games or experiences.
This image shows what parental controls would look like on a parent's phone. (Roblox)
Roblox will replace age-based content labels with descriptors ranging from "Minimal" to "Restricted," indicating the type of content users can expect. By default, users under nine can only access games labelled "Minimal" or "Mild."
These new restrictions will also prevent users under 13 from searching, discovering or playing unlabelled experiences, the company said.
Restricted content will remain inaccessible until a user is at least 17 years old and has verified their age.
When Roblox was launched, teens made up its primary user base. But over time, the user base is growing younger and younger as its popularity grows and more kids want to be part of it, said toy analyst Chris Byrne, president of Burn Communications.
Byrne, who has been researching toys for decades, said that kids as young as five, six and seven are playing on Roblox, which allows users to create games and play games that others have built.
Alice Wilkinson, 7, adds a face mask to her character on the game Roblox at her home in Manchester, England, on April 5, 2020. (Phil Noble/Reuters)
"As things become widely adopted, they tend to drop in age," he told CBC News. "So there's more and more kids who want to be involved in Roblox … making sure that those kids are protected is really essential."
Putting "guardrails" on what younger kids can access in particular will "make parents feel much more secure allowing the younger kids to play," he said.
While some of the updates, such as remote management and content labels, are being implemented Monday, the company clarified that some of the updates announced Monday will not be fully implemented until the first quarter of 2025.
Parents must still play active role: tech expert
"This is a good thing," Carmi Levy, a tech expert from London, Ont., told CBC News about the updates. "It means that kids are better protected than they were before these new services and tools were introduced."
But parents will still need to play an active role in using the tools to better protect their children, Levy said, adding that it's important for parents to not assume the announcement of new tools means the situation is all taken care of.
Fostering an environment where kids can explore safely and share concerns with their parents helps to keep them safe in a chaotic online environment, he said. Levy is a parent himself, and said his son was an avid Roblox user when he was younger.
"He was allowed to use it independently … but he knew full well that if he encountered anything that was problematic on the platform, he could always come to us and we wouldn't judge him, we wouldn't question him, we wouldn't punish him," he said.
"I think that's important for parents to know that the moment that you try to limit [kids'] use of technology, they will go underground. If you ban them from using the app, they'll find some way to download it and use it without your knowledge. The trick is to have an open policy so that nothing is taboo."