Metal Gear Solid Actor Weighs In On Controversial 'Revealing Costume'

A Metal Gear Solid V: Phantom Pain screenshot shows Quiet standing in the desert.
A Metal Gear Solid V: Phantom Pain screenshot shows Quiet standing in the desert.

Ever since Metal Gear Solid V: The Phantom Pain was released in 2015, its eagle-eyed sniper, Quiet, has been at the epicenter of online debates over her revealing default outfit, and the backstory that supported it. Now, Quiet’s actress has finally weighed in on the discourse over her character’s getup.

In a recent interview with IGN, actress Stefanie Joosten, who is the face model and motion actor for Quiet, was asked about her perspective on the over-sexualization of women in video games and whether her perspective had changed on Quiet’s portrayal in MGSV. In the past, Joosten said Quiet, who wears a bikini top over torn fishnets and tactical gear, “has her reasons for wearing what she does.”

Read more

This game came out in 2015, and I think the video game landscape has changed quite a lot since then. People are looking for more representation, and I really get it. Quiet’s outfit is not practical at all. Even with the explanation that was given of her breathing through her skin, of course there were so many other options you could have gone with. I do agree on that. I got to see the character artwork when we were starting motion capture, and of course my first reaction was, ‘that’s a very revealing costume’, but I respected it and accepted it. So that’s basically my stance. It’s fantasy, and I find that acceptable as well. But I do understand, having more of a diverse representation in video games for woman and all minorities is something I would encourage as well.

A Metal Gear Solid V: Phantom Pain screenshot shows Quiet inside Mother Base.
A Metal Gear Solid V: Phantom Pain screenshot shows Quiet inside Mother Base.

Read More: Metal Gear Turned 35, But Quiet’s Character Design Marks A Timeless Controversy

Although Joosten thinks it would be intriguing to explore Quiet’s character further in a spin-off MGS game, she feels her character’s story arc “had a really beautiful conclusion” within MGSV.

“When I went into the last motion capture sessions and also the voiceover sessions, I really felt, at the end, I was really saying goodbye to the character as well,” Joosten told IGN. “So that really felt like closure, but who knows? It would be interesting to explore Quiet’s past, for instance.”

Toward the end of the interview, IGN asked Joosten whether or not she would consider working with Kojima again in the future. Joosten replied, “Absolutely.”

 

More from Kotaku

Sign up for Kotaku's Newsletter. For the latest news, Facebook, Twitter and Instagram.

Click here to read the full article.