(Reuters) - The videogame industry received a massive fillip from the COVID-19 pandemic as people increasingly turned to digital entertainment during lockdowns and firms in the sector consolidated to boost their library of popular titles.
Videogame companies have also sharpened their focus on mobile games as restrictions ease and people ditch their PCs and TV screens to step outside. The mobile gaming market is likely to reach a size of $116.4 billion by 2024, according to data firm Newzoo.
On Jan. 10, Take-Two Interactive Software Inc said it would buy "FarmVille" creator Zynga in an $11 billion cash-and-stock deal, marking one of the biggest industry-wide acquisitions of all time.
Here is a list of the biggest videogame deals in the past few years:
Date Acquirer Target Deal Popular
Jan. 2022 Take-Two Zynga $11.04 bln FarmVille
June 2016 Tencent Supercell $8.6 bln Clash of
Holdings-led Oy Clans,
investor group Brawl Stars
Sept. 2020 Microsoft Corp Zenimax $7.5 bln The Elder
Nov. 2015 Activision King $5.9 bln Candy Crush
July 2016 Chinese Playtika $4.4 bln Best
investor group Fiends,
Sept. 2014 Microsoft Corp Mojang $2.5 bln Minecraft
Feb. 2021 Electronic Arts Glu Mobile $2.4 bln Kim
June 2021 Electronic Arts Playdemic $1.4 bln Golf Clash
Source: Refinitiv, an LSEG Business
(Reporting by Eva Mathews and Akash Sriram in Bengaluru; Editing by Ramakrishnan M.)