Every Change In Cyberpunk 2077's New 2.01 Patch

A TV show host in a gold jacket holds his arms open.
A TV show host in a gold jacket holds his arms open.

CD Projekt Red said it plans to move on from Cyberpunk 2077 now that its big Phantom Liberty DLC and 2.0 systems overhaul are out, but it still has a few things left to patch. A new 2.01 update that went live on October 5 fixed corrupted save issues on PlayStation 5 and a bunch of other issues, including a wrecked cop car that used to haunt the streets of Night City.

Out today on PS5, Xbox Series X/S, and PC, Cyberpunk 2077's developers write that patch 2.01, “fixes the most common issues players have encountered and improves overall performance on all platforms, especially in Dogtown.” A new region added in Phantom Liberty, Dogtown is bustling with dense detail that occasionally made players’ framerates take a hit. It sounds like that will be less of a problem now.

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It also stopped several cars from spawning underground, including Flavio’s in the “Going-Away Party” gig, and a Militech SUV in the “Lord Giveth and Taketh Away” gig. But my favorite change by far relates to a busted cop car that was apparently roaming around like a ghost with unfinished business. “A wrecked NCPD cruiser without wheels won’t be patrolling the streets of Night City anymore,” CD Projekt Red writes. Pouring one out for the headless pigs.

Here’s the full 2.01 patch notes:

Phantom Liberty-specific

Moving Heat

Somewhat Damaged

You Know My Name

Quests & Open World

Gig: Breaking News

Killing in the Name

The Heist

Gameplay

PC-specific

Console-specific

Miscellaneous

REDmod

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