Diablo IV Patch Brings Back Legendary Season One Buffs
Action role-playing game Diablo IV has so far been enjoying a fruitful Season of Blood, its second season, adding to the game a huge number of balance changes and quality-of-life features. Now a few weeks out from the season’s launch, developer Blizzard has released a follow-up patch with delectable fan service—certain much-loved Malignant buffs from season one are back in the form of five Unique Rings, one for each class.
“Creating the Malignant Rings are a way for us to take popular Seasonal content that resonated with Players and reintroduce it in a way that can persist beyond the Season and into the Eternal realm,” Blizzard writes in November 4 patch notes.
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Tal Rasha’s Iridescent Loop (Sorcerer Unique Ring)—For each type of Elemental damage you deal, gain 10—15 percent [x] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses.
Airidah’s Inexorable Will (Druid Unique Ring)—When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them. This damage is increased by 1%[x] per 1 point of Willpower you have.
Writhing Band of Trickery (Rogue Unique Ring)—Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage. Can occur every 12 seconds.
Ring of the Sacrilegious Soul (Necromancer Unique Ring)—Automatically activate the following equipped Skills on Corpses around you: Raise Skeleton every 1-2 seconds, corpse Explosion every 1-2 seconds, corpse Tendrils every 8-16 seconds.
Read More: Diablo IV’s Season 2 Patch Notes Are Over 10,000 Words Long
Beyond that, the latest Diablo IV patch introduces some bug, event, and gameplay fixes, including the following highlights:
Pillar health has been increased to 85 percent for the Sanguine Battery Event, while Pillar repair time is reduced to 1 second
Additional enemies in the Lord Zir boss fight should now appropriately be stunned when Zir is staggered
Lilith should no longer perform area-of-effect attacks after you take her down in the first Echo of Lilith phase
Monsters should no longer spawn from destroyed or teleported Nightmare Portals
You’ll need to complete Chapter 3 in the Season before attempting the seasonal quest Battle of Fear and Faith
Quest markers should stay in place, even if you leave the area during multiple quests
What update are you most looking forward to?
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